Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Author(s)

Visionary Game Designer Jane Mcgonigal Shows How We Can Harness The Power Of Computer Games To Solve Real-world Problems And Boost Global Happiness, Since Her Research Suggests That Gamers Are Expert Problem Solvers And Collaborators Because They Regularly Cooperate With Other Players To Overcome Daunting Virtual Challenges. Introduction: Reality Is Broken -- Part 1. Why Games Make Us Happy. What Exactly Is A Game? ; The Rise Of The Happiness Engineers -- More Satisfying Work -- Fun Failure And Better Odds Of Success -- Strong Social Connectivity -- Becoming A Part Of Something Bigger Than Ourselves -- Part 2. Reinventing Reality. The Benefits Of Alternate Realities -- Leveling Up In Life -- Fun With Strangers -- Happiness Hacking -- Part 3. How Very Big Games Can Change The World. The Engagement Economy -- Missions Impossible -- Collaboration Superpowers -- Saving The Real World Together -- Conclusion: Reality Is Better -- Appendix 1: How To Play -- Appendix 2: Practical Advice For Gamers. Jane Mcgonigal. This Edition With A New Appendix 2 Published In Penguin Books, 2011--title Page Verso. Includes Bibliographical References And Index.

Name in long format: Reality Is Broken: Why Games Make Us Better and How They Can Change the World
ISBN-10: 0143120611
ISBN-13: 9780143120612
Book pages: 416
Book language: en
Edition: Illustrated
Binding: Paperback
Publisher: Penguin Books
Dimensions: Height: 8.5 Inches, Length: 5.5 Inches, Weight: 0.85 Pounds, Width: 0.82 Inches

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