Playing with Religion in Digital Games (Digital Game Studies)

Introduction : What Playing With Religion Offers Digital Game Studies / Heidi A. Campbell And Gregory Price Grieve -- Dreidels To Dante's Inferno : Toward A Typology Of Religious Games / Jason Anthony -- Locating The Pixelated Jew : A Multimodal Method For Exploring Judaism In The Shivah / Isamar Carrillo Masso And Nathan Abrams -- The Global Mediatization Of Hinduism Through Digital Games : Representation Versus Simulation In Hanuman : Boy Warrior / Xenia Zeiler -- Silent Hill And Fatal Frame : Finding Franscendent Horror In And Beyond The Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kumawar To Quraish : Representation Of Islam In Arab And American Video Games / Vít [s,hac]isler -- Citing The Medieval : Using Religion As World-building Infrastructure In Fantasy Mmorpgs / Rabia Gregory -- Hardcore Christian Gamers : How Religion Shapes Evangelical Play / Shanny Luft -- Filtering Cultural Feedback : Religion, Censorship, And Localization In Actraiser And Other Mainstream Video Games / Peter Likarish -- The Importance Of Playing In Earnest / Rachel Wagner -- God Modes And God Moods : What Does A Digital Game Need To Be Spiritually Effective? / Oliver Steffen -- Bridging Multiple Realities : Religion, Play, And Alfred Schutz's Theory Of The Life-world / Michael Waltemathe -- They Kill Mystery : The Mechanistic Bias Of Video Game Representations Of Religion And Spirituality / Kevin Schut. Edited By Heidi A. Campbell And Gregory Price Grieve. Includes Bibliographical References And Index.

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Name in long format: Playing with Religion in Digital Games (Digital Game Studies)
ISBN-10: 0253012449
ISBN-13: 9780253012449
Book pages: 304
Book language: en
Edition: Illustrated
Binding: Hardcover
Publisher: Indiana University Press
Dimensions: Height: 9 Inches, Length: 6 Inches, Weight: 1.26986262912 Pounds, Width: 0.75 Inches

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