Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition)

Author(s)

this Computer Science Textbook For Advanced Undergraduates Introduces Computer Graphics, With An Emphasis On Applications Programming In The Opengl Api. The First Half Of The Book Develops Two- And Three-dimensional Programs In C, While The Second Half Focuses On Rendering Techniques. The Cd-rom Contains Source Code, An Opengl Tutorial, And Opengl Tools. The Third Edition Adds A Simple Scene Graph Api And A Final Chapter On Advanced Rendering. Annotation C. Book News, Inc., Portland, Or

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this Beginning Text Incorporates Application Programs Into Each Chapter So That Students Can Quickly Begin To Create 3d Graphics. Angle (computer Science, And Electrical Engineering, U. Of New Mexico) Uses This Programming Approach To Teach Such Topics As Light-material Interactions, Shading, Modeling, Curves And Surfaces, Anti-aliasing, Texture Mapping, And Composition. After Mastering Opengl, An Application Programmer's Interface Introduced Early In The Book, Students With A Basic Knowledge Of C Programming Can Generate Complex Interactive Applications. Annotation C. Book News, Inc., Portland, Or (booknews.com)

Name in long format: Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition)
ISBN-10: 0201773430
ISBN-13: 9780201773439
Book pages: 719
Book language: en
Edition: 3
Binding: Hardcover
Publisher: Addison Wesley
Dimensions: Height: 9.5 Inches, Length: 8.5 Inches, Weight: 3.22315827044 Pounds, Width: 1.5 Inches

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