Game Usability
Author(s)
Katherine Isbister
Noah Schaffer
Katherine Isbister
Noah Schaffer
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c
Name in long format: | Game Usability: Advancing the Player Experience |
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ISBN-10: | 0080922422 |
ISBN-13: | 9780080922423 |
Book pages: | 448 |
Book language: | en |
Edition: | 1 |
Binding: | eBook |
Publisher: | Taylor & Francis |
Dimensions: | Page Fidelity |