Game Usability

Author(s)

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

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Name in long format: Game Usability: Advancing the Player Experience
ISBN-10: 0080922422
ISBN-13: 9780080922423
Book pages: 448
Book language: en
Edition: 1
Binding: eBook
Publisher: Taylor & Francis
Dimensions: Page Fidelity

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