Game Programming All in One
Author(s)
Jonathan S. Harbour
Jonathan S. Harbour
Game Programming All in One, 3rd Edition provides a fun learning experience on how to program 2Dbased games with C using the crossplatform, opensource Allegro game library. Artwork will be provided by realworld animators. Several highquality sample games will be featured and developed. A focused and tothepoint book, it concentrates on the important tasksbuilding gameplay, not a graphics demo. It speaks to the aspiring game programmer who is looking to break into the game industry. By covering crossplatform tools, this book reaches out to a wide audience, covering the most important game programming topics. A new addition to this latest edition is the coverage of multiplayer programming using crossplatform libraries that work with Allegro.
Keywords
Statistics, Production & Operations Management, Industrial Management, Business & Economics -> Decision Sciences -> Business Statistics, Business & Economics -> Decision Sciences -> Production/Operations Management, Business & Economics -> Decision Sciences -> Management Science
Statistics, Production & Operations Management, Industrial Management, Business & Economics -> Decision Sciences -> Business Statistics, Business & Economics -> Decision Sciences -> Production/Operations Management, Business & Economics -> Decision Sciences -> Management Science
ISBN-10: | 0176578471 |
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ISBN-13: | 9780176578473 |
Book pages: | 384 |
Book language: | English |
Edition: | 3 |
Binding: | eBook |
Publisher: | Cengage Learning Canada Inc. |