Computer Games as a Sociocultural Phenomenon
Author(s)
A. Jahn-Sudmann
A. Jahn-Sudmann
Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
Keywords
Media Studies, General, General, General, General, Social Sciences -> Social Sciences -> Media Studies, Social Sciences -> Social Sciences -> General, Social Sciences -> Sociology -> Sociology, Social Sciences -> Anthropology -> General Anthropology, Trades & Technology -> Technology & Engineering -> General, SC412000, SC411000, SCX22140, SCX12000, SCT00004, SCX22040, SUCO41148, 5213, 8171, 5649, 2890, 2887, 3194, 3072
Media Studies, General, General, General, General, Social Sciences -> Social Sciences -> Media Studies, Social Sciences -> Social Sciences -> General, Social Sciences -> Sociology -> Sociology, Social Sciences -> Anthropology -> General Anthropology, Trades & Technology -> Technology & Engineering -> General, SC412000, SC411000, SCX22140, SCX12000, SCT00004, SCX22040, SUCO41148, 5213, 8171, 5649, 2890, 2887, 3194, 3072
| Name in long format: | Computer Games as a Sociocultural Phenomenon Games Without Frontiers - War Without Tears |
|---|---|
| ISBN-10: | 023058330X |
| ISBN-13: | 9780230583306 |
| Book pages: | 864 |
| Book language: | English |
| Edition: | 8 |
| Binding: | eBook |
| Publisher: | Springer Nature |
| Dimensions: | eBook |












